Elite dangerous fragment cannon vs multicannon. Sep 24, 2018 · In its first inception (Beta 2.


Elite dangerous fragment cannon vs multicannon. html>eam
  1. Cannons are a highly specialized weapon, designed for The companion site for Elite:Dangerous with the game database, market data, trade routes, outfitting, engineers, blueprints, crafting, Thargoid war, squadrons Apr 9, 2019 · I only targeted pilots with my status (Dangerous) or better. I don't think the joysticks are nearly as accurate as a mouse, I can't see me getting used to fixed weapons on an Xbox controller. ) So if only breach damage is applied to the heart, then the weapon will be doing 0. The Standard and Premium variants often feature The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. 3 with a breach chance of 50%. Rapid Fire Weapon is an engineer modification that can be applied to weapons. Is it something to do with the cannon having less or none of the large ship Jun 8, 2018 · Overcharged, Screening shell is good too. The gun does require ammo, which can cost a bit. Fixed-mount short-range weapon based on Guardian technology. This multicannon mostly functions just to apply the Corrosive status effect on the The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Multi-Cannons have finite ammunition and need reloading. However, its erratic nature could be more efficient and practical to use at Apr 6, 2021 · Multicannon vs Cannon on FGS. Overcharged Weapon is an engineer modification that can be applied to weapons. It can be unlocked through a Technology Broker. — In-Game Description The Shock Cannon is an experimental weapon that But you lose 4-5 from using a small multicannon against shields, and if you don't shoot it against their shields at all, to save ammo, you're even worse off. Dec 27, 2015 · Plasma Accelerator vs Cannon Lazorz. Upgrading from a Gimballed weapon to a fixed one comes at a bonus of ~ 20% to ~ 50% more damage output, a reduction of ~ 7% distributor draw and additional ~ 40% to ~ 80% total damage per ammo pool, amongst other minor stat differences. My takeaway was 'don't use fixed cannons. The Fragment Cannon is a be a low-range / high damage weapon. The Azimuth Overcharged Gimballed AX Multi-Cannon with Auto Loader is available at all rescue megaships, as well as Azimuth Biotech’s core markets. Compared to a conventional Railgun, the Gauss Cannon draws more power, generates more heat, penetrates armour more Even with perfect aim, you can get more than 50% better sustained DPS from a fixed cannon than a fixed multicannon, and accounting for fixed weapon aim, you can likely achieve even better than that. (The same as for the standard AX multi-cannon. It's 300k vs 60k (approx). Jan 14, 2017 · Hey i am modding my vulture, iI use two 3c multi cannons, which modification should i roll at engineers and which special effects i should aim for? The vulture is for pve so which special effects work against npcs? Jul 31, 2023 · I decided to test the new pre-engineered enhanced multi-cannons against some Glave Hunter Class Thargoids. The ammo count is as low as you've heard - only 30. — In-Game Description The Pacifier Frag-Cannon is a large Fragment Cannon variant that gains tighter spread and longer range at the cost of reduced damage per shot. Oct 25, 2022 · A Seeker Missile Rack or Fragment Cannon would both do well here too, but it doesn't matter all that much. Synthesis is a mechanism by which different Materials can be combined to quickly create ammunition or resource refills for various modules. Jul 13, 2018 · I used to be part of the beam crew, but I've grown to like Pulses a lot more. Incendiary Rounds is an Experimental Effect that can be applied to weapons through Engineering. It was Unless if you're using something like e. Most Synthesis recipes have three variants: Basic, Standard, and Premium. orbis. Finally i got my Enforcer cannon from Prnav Antal and can compare it with Multi-Cannon. Lasers on top keep firing whilst you fly about, and manually fire the multi-cannon and missiles on the bottom mounts. These are especially useful against exposed Thargoid Interceptor hearts. No useful specials for PVE, but Oversized is better anyway, since it doesn't add extra distributor draw. Released on October 5, 3303, the AX Multi-cannon is capable of damaging Thargoid Interceptors when used in conjunction with AX Missile Racks to expose Thargoid The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Now you can have beam, burst and pulse and they can be engineered in many ways but multi-cannons can also be engineered. There is a limit of 4 experimental modules per vessel. This leaves us with pulses. 4 dps (58. Corrosive Shell is an Experimental Effect that can be applied to a weapon through Engineering. Btw the stock of equipment stations sell doesn't change, it's fixed. Mar 25, 2021 · However, once you start going against bigger, better armored, higher ranked ships, missiles won't cut it anymore, and MC will be better in general. Every weapon/ship is institutional, there wont be a 'best in slot' sort of deal in this game. In addition to the laser's taking down the shields fast, they also keep firing at the hull, which assist the cannons and their corrosive shells help the laser's eat through the hull also. This effect is available to the following Double Shot Weapon is an engineer modification that can be applied to Fragment Cannons. — In-Game Description The Enforcer Cannon is a multi-cannon capable of dealing higher damage at the cost of a lower rate of fire. ' Gimballed cannons are really nice. The Pacifier Frag-Cannon is a Fragment Cannon available from Zachary Hudson. Different modes and classes of the The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Fragment Cannons are capable of devastating close range targets, but very quickly drop in effectiveness with range as many of these projectiles The ADV Multi-cannon is a fixed-mount weapon which fires small calibre projectiles at a high rate. We would like to show you a description here but the site won’t allow us. For Railguns, installing anything except three "classic" mods with -40% thermal load is just plain stupid. Enjoy! Consider subsc A modified multicannon tuned to fire larger calibre rounds that deal more damage over a greater range at the cost of fire rate. It is a modified ammo system capable of delivering superheated rounds, converting 90% of damage to thermal, making the weapon more effective against shields, at the cost of a 5% decrease in rate-of-fire and tripling of weapon heat generated by firing. This weapon type is power-specific for Simguru Pranav Antal Elite Dangerous Space combat game Space simulator Action game Sim game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment Miodec [Lavigny Duval] • We would like to show you a description here but the site won’t allow us. — In-Game Description The Cannon is a heavy projectile weapon that fires large-calibre rounds, dealing kinetic damage. It halves reload time in addition to the weird anti-missile effects. Aug 13, 2023 · The Azimuth Enhanced Multi Cannon Gimbal is a tech broker variant of the well established Aegis Enhanced Multicannon available at rescue ships. So I'd thought I'd Sep 23, 2016 · to reload you need component go to your ship's right panel, "inventory" get down to synthesise and select small calibre ammo then select which level of rearming you wish ( 100%-110-125 etc ) and then select which canon you want to reload Mar 28, 2016 · Hi all. Dec 16, 2022 · The Fixed Mount Enhanced Multi-Cannon makes the same improvements provided by the turret, but on a platform dealing lightly higher damage at the cost of bein The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. For all weapons, the preferred mounting type is Fixed. Railguns will suffer the same penalty whether on a large or medium hardpoint because they are medium regardless. The weapons class size itself is the only determinate. I run frags on my FAS and Pacifiers on my Chieftan and Vulture. I usually go to Arro Kop - Svavardsson City even if it's sometimes far away if I want to equip a ship because that's the only station I know of which sells literally almost everything when it comes to ship equipment. If your frag lacks it, it's a bad frag. May 31, 2020 · I set out to debunk the idea that fixed weapons are only the preserve of small vessels like the Eagle or Imperial Courier by outfitting my Battleconda with e The Fragment Cannon is a be a low-range / high damage weapon. Mar 16, 2018 · Any Fragment Cannon should use Screening Shell, no exceptions. For those who do not have guardian tech unlocked, the Gimballed Enhanced AX Multicannons are the best option, but these are only viable for Cyclops and Scouts. Dec 26, 2014 · I haven't really begun to tackle Dangerous/Elite Anacondas or Type-9s yet though. Fixed-mount high-energy weapon, based on researched Guardian technology. Rapid fire, small calibre projectile weapon. Which do you prefer and why? The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. This is because there are no engineering options for the shock cannon, and there never will be, so it has no place on a G5 engineered warship. It consists of experimental rounds that temporarily weaken Armour Hardness and increase all damage taken, at the cost of a 20% reduction in ammo capacity. Cannons cause a better hull piercing damage, and can be modded for high yield (internal modules damage). Actually even with that fact it is not as black and white as it would seem. The Pacifier Frag-Cannon can have the Engineering Effect Double Shot, Efficient, High Capacity, Light Weight, Overcharged, Rapid Fire or Sturdy applied to it. New to Ed and getting to grips with the game and weapon mechanics. The DPS of the cannon is slightly lower than the multi so I don't understand the huge cost difference. — In-Game Description The Multi-cannon is a small calibre machine gun that rapidly fires kinetic projectiles. The weapon has a built in auto loading action that will slowly reload over time. Chieftain also has one small beam, one medium rail for feedback, and one small multi cannon with corrosive. 2 sustained) Overcharged + Screening shell per frag cannon 423. I'm confused why the class 2 gimballed cannon is so much more expensive than the class 2 gimballed multicannon. Use it when the attacked ship's shields are dropped. This modified variant features a Aug 24, 2018 · On one small multi-cannon put a corrosive shell, as the effect doesn't stack and it doesn't matter the size, but it literally cancels the attacked ship's hull hardness temporarily. 5 dps (48. 625 * 2200 =10175 So a large fixed frag does fairly-nearly as much total damage as a huge fixed multicannon, and considerably more than a large fixed multicannon. Sure. Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size. To acquire an Pacifier Frag-Cannon contact the Zachary Hudson Powerplay Group. So first things first let's get the obvious ♥♥♥♥ out of the way. This is the reason for the superseded legacy wording about partial change. Enjoy! Consider subscribing. Its unique characterises are increased range and shot speed with reduced damage. 8 dps (95. — In-Game Description The Enhanced AX Multi-cannon is a The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Dec 17, 2017 · And one very good roll on the Power Distributor. But let's not worry about that for now. Cannon capable of firing almost as fast the trigger can be pulled, firing very accurate, fast moving energy projectiles that can do high damage if successive shots land. The thing is though, these ships are already almost invincible with the engineered class 4 Multi-Cannons they've been equipped with Double shot + corrosive per frag cannon 321. If you want to use multi-cannons against shields - put a superheated round effect. The Artisans' Workshop Reward Shop sells the Golden Cannon and Royale Cannon upgrades for 50% and 100% respect, which each increase the maximum capacity of the cannon by 30 cannonballs and respectively unlock the Gold dwarf multicannon and Royale dwarf multicannon variants. It increases a weapon's rate of fire and decreases its reload time, but this comes at the cost of increased jitter and reduced damage per shot. It allows the weapon to fire twice before reloading, and provides additional benefits to rate of fire and increased clip size, at the cost of decreased range. It is available in 5 grades. 2 dps (79 sustained) 60 reloads Reload 2. Note the variations in values for certain types of weapons in the tables below, primarily Burst Lasers. Jun 24, 2016 · Edit: All I can say is double shot or overcharge with incendiary ammo is probably the best DPE vs shields in the game and probably hull too, if you wanted to make a ship that barely needs a WEP capacitor this would be the wep to use and infact would be my prediction towards the best PvP build. High capacicity heat seeker missiles on a Viper and some lasers on top with auto tracking/firing and bottom for heat seeker missiles and multi-cannon (fixed mount) does a decent job. What I'm interested in is how multi-cannons actually compare to laser weapons vs shields. In-Game Description The Fragment Cannon is a weapon module that fires bursts containing 12 projectiles, similar to a shotgun. I'm trying to get some kinetic damage dealers to complement the lasers, and the "main gun" C3 PA. The rapid fire modification can be The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. They definitely hit the hardest when overcharged. This modification can be applied to the following weapons by the The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Modded and used correctly, a frag cannon will allow you to substantially more total damage than amulticannon, and you'll probably be killing each target more quickly, too. g. On this page you can see all the locations of where to buy an 4A Multi-Cannon (Gimbal) Consent for the use of cookies; This web-site uses cookies to enhance the experience. I tried doing the incursion training mission on advanced which gives you a fixed laser. Otherwise you have better weapons to take shields down than incindiary multicannons. Idk why Frontier even made cannons as exact copy from WW2 tanks and same attributes and its also have around 100 rounds, this is ridiculous. The continuous hail of projectiles that Multi-cannons fire are The companion site for Elite:Dangerous with the game database, market data, trade routes, outfitting, engineers, blueprints, crafting, Thargoid war, squadrons The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. I used a Class 2 frag cannon on my Vulture, and 500m really is the maximum range if you want to hit with the majority of the pellets - the spread is enormous. You do need to be reasonably close, but I find a viper with c1 pulse or burst lasers (fixed) and c2 cannons (gimballed) can drop most ship's shields on the way into cannon range, and then stick close and destroy the hull or PP with the cannons really damn fast. Aug 7, 2023 · Went to check out a threat 6 distress signal in hopes of finding the new Scythe Hunter. The results were surprising. 2 sustained) 24 reloads Reload 5 seconds Overcharged + Screening shell per frag cannon 366. I'm n May 18, 2015 · Large or huge high tech stations often have good stuff available. — In-Game Description The Advanced Multi-cannon is a weapon module with a unique configurable ammunition system based on Guardian technology. Here battles rage, governments fall, and humanity’s frontier expands – and you can impact it all. 5 seconds Fixed Double shot + corrosive per frag cannon 376. A rail with long range mods is unlikely to miss and can fire from safe distances. And one small missile with fsd interrupt. — In-Game Description The Guardian Gauss Cannon is a weapon that utilizes Guardian technology. Plus, having corrosive on the huge means far less ammo synthing, which saves you a lot of mats in the long run. 1) the incendiary special increased the damage per multi-cannon bullet or frag-cannon slug to 120% of regular and changed the composition of that damage to 100% thermal plus 20% kinetic. Dec 10, 2022 · Breach damage for the C3 Enhanced AX MC is listed as 0. Sep 24, 2018 · In its first inception (Beta 2. scouts, more precise the darn scouts that shows up with basilisks & medusas. While each individual projectile has low damage, it can fire three bursts of 12 quickly in a row. Even with shields downthe damage per ammo/rate of fire was not up par with the cannon. zone/efgnEnjoy! Feb 14, 2018 · I think it’s about an extra 200-500 meters away than the regulars, So the normal frags are 800 meters to 1km whereas pacifiers are 1-1. One of the best Experimental Effects for fragment cannons is Screening Shell. They have a small, one-time cost of up to four The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Even doing up the best laser-shotgun I can, the fragment cannon spikes massively higher and can sustain DPS better. Double shot is the best DPS, but bad if you want long endurance in the field, ultimately frag cannons already fire quite fast so I've never been truly convinced of the worth of the mod, some swear by it though. All weapons are set to target only and all are on the same single trigger. Rearming the weapon can take a few seconds - which doesnt help things. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. I was practicing with fixed cannons the other day. Oh I also have a KWS and switch off the KWS to use the fragment cannon and switch off the fragment cannon to use the KWS - pesky power management! Apr 23, 2023 · Guardian Shard Cannon: Similar to the Fragment Cannon, the Shard Cannon can dish out tremendous damage at close range. — In-Game Description The AX Multi-cannon is a multi-cannon created by Aegis. 5km Hate to correct you (and i may be wrong) but IIRC, damage falloff for regular frags starts at 500. The auto-replenishment rate can almost keep pace with the weapon's rate of fire and can easily keep ammunition topped off during longer engagements, removing the need for pauses to reload. It can inflict significant damage to targeted ship modules and the modules around it. If the ship is big beams on the shields and fragment on the hull at close range really ruins their day. Second: Small cannons are among the best small anti-hull weapons. Cobras, Vipers, Asps, Pythons are all pretty cake. Which would be more effective for some light bounty hunting alongside authority vessels (yes, I'm a casual coward). But that healing beam isn't really useful when heading out solo and I struggle to line up shots on the darn scouts with the gauss, and the fighter is good for nothing. Way, way higher damage. " ― In-Game Description The AX Multi-cannon is a multi-cannon created by Aegis. Depending on which Experimental Effect is chosen, they can be used to further enhance the modification's potency or balance out its shortcomings. — In-Game Description The Guardian Shard Cannon is a weapon that utilizes Guardian technology. Jan 8, 2019 · Furthermore fixed frags are fairly practical to use, while fixed multicannons not as much. Because other weapons is bad and ineffective. ) there's little of a point in using gimballed lasers if your An Experimental Effect, formerly known as a Special Effect, is a bonus modification that an Engineer can apply to a weapon or module that already has an Engineering modification of any quality grade. The currently best available weapons are the Remote Release Flak Launcher, Guardian Gauss Cannon, Modified Guardian Shard Cannon, and Modified Guardian Plasma Charger. It is a Power-specific loyalty reward for Zachary Hudson supporters. Eagles pop like zits. It fires small-calibre shells tipped with a compound hazardous to Thargoid vessels. While the effect is active, incoming damage from all sources is increased by 25%, and all attacks receive a +20 bonus to their armour piercing Multicannons' shot speed is faster, and they can be engineered for better shields damage (superheating ammo). It functions similarly to a Fragment Cannon. The huge multicannon can be brought up to almost match with overcharged mods, but they will still often miss beyond 2k range. In this video: Fer-de-Lance with 4 Enforcer Cannons (small weapon) vs Cannons do more damage per shot and are better for larger ships (Asp+), but multi-cannons are better for pray-n-spray and smaller targets. This effect is available to Multi-shot projectile weapon. . Is it any The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. What do you guys thinks about it? You have any experience with them and which mods combos work best? Thanks in advance :) Cheers if you use fixed weapons, and set your targeting mode to "trailing" (default is "leading") in the right side ship menu, it will place the reticle where the bullets will land (as opposed to "where you have to aim"), which lets you target the hearts without needing to formally target them On this page you can see all the locations of where to buy an 2F Multi-Cannon (Gimbal) Consent for the use of cookies; This web-site uses cookies to enhance the experience. Mar 13, 2017 · Then it's pretty much useless for any weapons' setup but purely kinetic (a huge multicannon, a medium multicannon, a medium multicannon). This enhanced version grants improved damage output to each projectile. The continuous hail of projectiles that Multi-cannons fire are Jul 11, 2023 · The Pacifier is a Power Play variant of the Fragmentation Cannon given as a loyalty reward to supporters of Zachary Hudson. In order to purchase the Guardian Shard Cannon, it must first be unlocked through a Technology Broker. They seem to have more consistent damage out to 1k despite having an earlier damage falloff start, and if you go for effecient pulse, you can usually keep them fed with only 1 pip into weapons except incases where you have a woefully underclass Distributor (Like in Cargo ships and some multirole ships) Fixed mount, rapid fire, small-calibre projectile tipped with a compound that damages alien vessels. Jan 4, 2021 · Elite Dangerous PvE - Beam Laser or Multicannon?What works best for PvE in Elite?A question I've rarely asked myself but since I heard combat bonds were gett the mismatched projectile speeds between cannon sizes makes fixed builds almost completely unfeasible high yield has been nerfed to the ground, and that's probably for the better They're still fun (and engineered cannons are just as OP in PvE as anything else), but multi-cannons are more consistent and powerful based on my experience. This is the t The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. I'm pretty new to Elite, 'bout as green as can be, but I've done quite a bit of reading and have managed to almost (still need the FSD and a couple… Aug 21, 2023 · Shock cannon is an example of a weapon that had potential, but unfortunately was forgotten, so its potential will never be realized. May 22, 2017 · I've just unlocked Bill Turner, so I've bought and engineered four, class 4 Plasma Accellerators for my two Corvettes (one in the bubble, and another at Colonia). It is available in 5 grades, all of which allow for a double shot, but with the highest grade also offering up to 100% increase in ammo clip size The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Agreed on all counts. using a weapon solely for the experimental effect in order to supplement the rest of your loadout. Neither is there a huge variant of it, so it's definitely forgotten. It is an experimental upgrade that automatically reloads the weapon, even when firing. I've got chaff, point defense, 2xShield Cell Banks, B4 Shield Gen, but only Reinforced Alloy hull for defense. An additional 100% respect may be spent to purchase the Restocking Personal opinion - I got much more use and DPS with the multicannon over the cannon. a single S or M on a ship for the purpose of applying an effect like Emissive or Scramble Spectrum, or a single beam with Thermal Vent solely to counteract the heat of your main weaponry, (I. Multi-cannons consume less power than energy weapons, generate less heat, and have a longer range, but have a finite stockpile of ammunition that must be replenished. Released on October 5, 3303, the AX Multi-cannon is capable of damaging Thargoid Interceptors when used in conjunction with AX Missile Racks to expose Multi-Cannon (Gimbal) Probably one of my favourite weapons; the gimbal mount allows the gun to move independently, whilst doing a large amount of hull damage. Now consider that frags get a big DPS boost from high-capacity modding, while multicannons do not. I found it nearly impossible to advance past round 3. Jun 19, 2018 · Hello CMDRs, I have been thinking for a while to play around with cannons, and i am very undecided about which mods would work best for this underrated weapons. The Fragment Cannon is a weapon module that fires bursts containing 12 projectiles, similar to a shotgun. Decent damage inside 500m, though. 4 pips to weapons and they'll melt anything. 1 and Live 2. If you can place shots with a good precision, then cannons will give you better module destruction. And the build: https://s. The Pacifier Frag-Cannon is available only for a Class 3 fixed hardpoint Jul 20, 2018 · Huge FIXED multicannon: 4. "Fixed mount, rapid fire, small-calibre projectile tipped with a compound that damages alien vessels. Apr 24, 2017 · In terms of DPS, a size 2 rail is significantly more powerful than a size 4 fixed multicannon. Sep 15, 2015 · No, he meant if you went cannons which are available as a 3. Even KV-2 cannon will do more damage than cannons from Elite . 93 dps. A frag-cannon with tighter spread pattern to deliver its damage at a greater range. If the clip empties completely, a longer full reload will be undertaken. It is available in 5 grades, with the highest grade offering up to 70% increase in damage output. Sep 17, 2018 · It's vs. 1 sustained) Rapid-fire projectile weapon on a gimballed mount. Feb 27, 2016 · Lot of people struggle to find a best gun for their ship, well here I'm testing out 3 different weapons to see which performs best in an actual combat. Despite the low rate of fire, a significant barrel spin-up time is required. However since its ammo based, you may need to be careful of how much you use it. Instead 3 Glaives tried to kill me. Already got 4 guardian weapons installed and two flaks so now I've one huge hardpoint left which usually is a healing beam. e. Synthesis recipes can be accessed in the Inventory tab of the right HUD panel, or via the Modules tab by selecting a specific module. Designed to use specialized ammunition created via synthesis, which offers increased effectiveness against either xeno or human technology. Apr 8, 2015 · I have a beam on my vulture and a fragment cannon in the second slot. It increases damage output at the cost of increased distributor draw, increased thermal load, and reduced clip size (in the case of Multi-cannons). I've just kitted out a Fer-de-lance with 4 phasing sequence burst lasers, but I've also got a huge multi-cannon that I'm going to engineer with… The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Auto Loader is an Experimental Effect that can be applied to a weapon through Engineering. txsjl eam hmg ohvva oseonyw eowh ijxn njar olmfrzm xkhhist